

Maplet release notes
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Maplet requires OpenGl1.1 to be installed.

Lightmaps are saved as a BMP file when exporting B3D files, with '_lm.bmp' appended to the B3D filename.

There is no way to add general exterior lighting. Once you add a light, you'll have to add lights all over the place. Not too bad, though, as lightmapping is pretty quick.


Version history
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***** V1.01 *****

Fixed close window exiting abruptly.

Fixed texture extension case problem.

Light options now accesible only via RMB.

Added 'Wedge' primitive.

Added jpg/png texture support.

Added experimental 'Copy' mode to give boolean intersect a workout.

Renamed 'union' to 'carve' and 'subtract' to 'fill'.

Exporters now DO NOT export <invisible> textured polygons. This allows you to build windows to the outside world - see test.maplet.

Added progress bar to lightmaping window.

Added tutorials to release bundle - thanks Dr AV!

Implemented better lightmap packing - thanks elias_t!

Sped up exporter significantly. Then slowed it down again with a 'Fix T-cracks' routine.




