gile[s] scene importer for 3ds max

Installing:
- Unzip files and place in '3dsmax\scripts\startup\' folder.

To use the importer:
- Go to Utilities panel in 3dsmax
- Select MAXScript
- Select 'gile[s] scene importer' from the drop down menu
- Click 'Import gile[s] scene' to import a .gls scene

Options:

- Scene Importing
  - Reset Scene, will reset the current 3dsmax scene before importing the .gls file
  - Merge with Scene, will merge the .gls file with the current 3dsmax scene

- Lightmap Importing
  - Self Illumination, will import the lightmap to the Self Illumination map of
    the materials. This is probably the easiest to handle if you are going to export
    the scene from 3dsmax. This is not good if you want to render the scene inside
    3ds max, as it produces incorrect render results.

  - Diffuse->RGB Multiply, will import the lightmap to a RGB Multiply map placed in
    the diffuse map material slot. This is ideal if you want to render your scene
    from inside 3dsmax, as it reproduces the look of the scene exactly as it is in
    gile[s].

Notice:

- The importer assumes you are using Modulate 2X blending for lightmaps in gile[s].

Supports:

- Hierachy
- Vertex lighting
- Lightmap loading
- First texture layer
- Alpha and Mask texture transparency
- Reflection textures (only sphereical reflections are fully supported)
- Texture transforms (offset, scale, and rotation)
- Material Blend modes
- Material Opacity
- Material Color
- Material Shininess
- Omni, Spot and Directional lights

Known problems:

- Lights may face in wrong direction
- Hierachy may mess up if something is a child of a light
- Cancelling may cause viewports not to be redrawn
- Mysterious errors may happen, but will resolve themselves
  if the scene is imported again

For more information about gile[s] - global illumination editor visit:
http://www.frecle.net/giles

Have fun!