2.0.2.0:
- New ODE functions
- New Actor functions
- Dynamic Collision Engine (DCE)
- CLOD terrain

2.0.0.0:
- Model/Scene loaders with lightmaps:
   . Blitz3D scene loader(with hierarchy) and special portal/zone culling functions
   . Cartography Shop map loader
   . Pulsar LM Tools lmts loader
   . DeleD dmf loader partially: no lightmaps, only triangles and quads supported 
- Function to load lightmap coordinates from a second (lightmapped) model
- Function to split a freeform's internal meshes into single freeforms
- ODE Physics engine support 
- Dynamic Quadtree and Octree for visibility culling and collision checking
- Static and dynamic cubemaps
- Render to texture
- Loading resources from compressed PAK archives
- Bump-/Normalmapping Shader
- Celshader
- HiddenlineShader
- Multimaterialshader
- Multitexturing
- Texture format selection
- Texture Compression selection
- Texture Filtering Quality selection
- DDS(DXT1, DXT3, DXT5) texture support
- Actor bone manipulation functions
- Multiple viewers and material libraries useable






