11:46:40: Creating resource group General
11:46:40: Creating resource group Internal
11:46:40: Creating resource group Autodetect
11:46:40: SceneManagerFactory for type 'DefaultSceneManager' registered.
11:46:40: Registering ResourceManager for type Material
11:46:40: Registering ResourceManager for type Mesh
11:46:40: Registering ResourceManager for type Skeleton
11:46:40: MovableObjectFactory for type 'ParticleSystem' registered.
11:46:40: OverlayElementFactory for type Panel registered.
11:46:40: OverlayElementFactory for type BorderPanel registered.
11:46:40: OverlayElementFactory for type TextArea registered.
11:46:40: Registering ResourceManager for type Font
11:46:40: ArchiveFactory for archive type FileSystem registered.
11:46:40: ArchiveFactory for archive type Zip registered.
11:46:40: DDS codec registering
11:46:40: FreeImage version: 3.10.0
11:46:40: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
11:46:40: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
11:46:40: PVRTC codec registering
11:46:40: Registering ResourceManager for type HighLevelGpuProgram
11:46:40: Registering ResourceManager for type Compositor
11:46:40: MovableObjectFactory for type 'Entity' registered.
11:46:40: MovableObjectFactory for type 'Light' registered.
11:46:40: MovableObjectFactory for type 'BillboardSet' registered.
11:46:40: MovableObjectFactory for type 'ManualObject' registered.
11:46:40: MovableObjectFactory for type 'BillboardChain' registered.
11:46:40: MovableObjectFactory for type 'RibbonTrail' registered.
11:46:40: *-*-* OGRE Initialising
11:46:40: *-*-* Version 1.7.1 (Cthugha)
11:46:40: Installing plugin: Octree & Terrain Scene Manager
11:46:40: Plugin successfully installed
11:46:40: Installing plugin: ParticleFX
11:46:40: Particle Emitter Type 'Point' registered
11:46:40: Particle Emitter Type 'Box' registered
11:46:40: Particle Emitter Type 'Ellipsoid' registered
11:46:40: Particle Emitter Type 'Cylinder' registered
11:46:40: Particle Emitter Type 'Ring' registered
11:46:40: Particle Emitter Type 'HollowEllipsoid' registered
11:46:40: Particle Affector Type 'LinearForce' registered
11:46:40: Particle Affector Type 'ColourFader' registered
11:46:40: Particle Affector Type 'ColourFader2' registered
11:46:40: Particle Affector Type 'ColourImage' registered
11:46:40: Particle Affector Type 'ColourInterpolator' registered
11:46:40: Particle Affector Type 'Scaler' registered
11:46:40: Particle Affector Type 'Rotator' registered
11:46:40: Particle Affector Type 'DirectionRandomiser' registered
11:46:40: Particle Affector Type 'DeflectorPlane' registered
11:46:40: Plugin successfully installed
11:46:40: Installing plugin: Cg Program Manager
11:46:40: Plugin successfully installed
11:46:40: Installing plugin: D3D9 RenderSystem
11:46:40: D3D9 : Direct3D9 Rendering Subsystem created.
11:46:40: D3D9: Driver Detection Starts
11:46:40: D3D9: Driver Detection Ends
11:46:40: Plugin successfully installed
11:46:40: CPU Identifier & Features
11:46:40: -------------------------
11:46:40:  *   CPU ID: GenuineIntel: Intel(R) Core(TM) i3-4130 CPU @ 3.40GHz
11:46:40:  *      SSE: yes
11:46:40:  *     SSE2: yes
11:46:40:  *     SSE3: yes
11:46:40:  *      MMX: yes
11:46:40:  *   MMXEXT: yes
11:46:40:  *    3DNOW: no
11:46:40:  * 3DNOWEXT: no
11:46:40:  *     CMOV: yes
11:46:40:  *      TSC: yes
11:46:40:  *      FPU: yes
11:46:40:  *      PRO: yes
11:46:40:  *       HT: no
11:46:40: -------------------------
11:46:40: D3D9 : Subsystem Initialising
11:46:40: Registering ResourceManager for type Texture
11:46:40: Registering ResourceManager for type GpuProgram
11:46:40: ***************************************
11:46:40: *** D3D9 : Subsystem Initialised OK ***
11:46:40: ***************************************
11:46:40: D3D9RenderSystem::_createRenderWindow "GMOGRE 3D Window", 1280x720 windowed  miscParams: FSAA=0 FSAAQuality= externalWindowHandle=4195828 left=0 top=0 
11:46:40: D3D9 : Created D3D9 Rendering Window 'GMOGRE 3D Window' : 1280x720, 32bpp
11:46:40: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
11:46:40: D3D9: Vertex texture format supported - PF_A8R8G8B8
11:46:40: D3D9: Vertex texture format supported - PF_B8G8R8A8
11:46:40: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
11:46:40: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
11:46:40: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
11:46:40: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
11:46:40: D3D9: Vertex texture format supported - PF_R8G8B8A8
11:46:40: D3D9: Vertex texture format supported - PF_DEPTH
11:46:40: D3D9: Vertex texture format supported - PF_FLOAT16_R
11:46:40: D3D9: Vertex texture format supported - PF_FLOAT32_R
11:46:40: D3D9: Vertex texture format supported - PF_FLOAT16_GR
11:46:40: D3D9: Vertex texture format supported - PF_FLOAT32_GR
11:46:40: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
11:46:40: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
11:46:40: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
11:46:40: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
11:46:40: RenderSystem capabilities
11:46:40: -------------------------
11:46:40: RenderSystem Name: Direct3D9 Rendering Subsystem
11:46:40: GPU Vendor: nvidia
11:46:40: Device Name: Monitor-1-NVIDIA GeForce GT 740
11:46:40: Driver Version: 9.18.13.4052
11:46:40:  * Fixed function pipeline: yes
11:46:40:  * Hardware generation of mipmaps: yes
11:46:40:  * Texture blending: yes
11:46:40:  * Anisotropic texture filtering: yes
11:46:40:  * Dot product texture operation: yes
11:46:40:  * Cube mapping: yes
11:46:40:  * Hardware stencil buffer: yes
11:46:40:    - Stencil depth: 8
11:46:40:    - Two sided stencil support: yes
11:46:40:    - Wrap stencil values: yes
11:46:40:  * Hardware vertex / index buffers: yes
11:46:40:  * Vertex programs: yes
11:46:40:  * Number of floating-point constants for vertex programs: 256
11:46:40:  * Number of integer constants for vertex programs: 16
11:46:40:  * Number of boolean constants for vertex programs: 16
11:46:40:  * Fragment programs: yes
11:46:40:  * Number of floating-point constants for fragment programs: 224
11:46:40:  * Number of integer constants for fragment programs: 16
11:46:40:  * Number of boolean constants for fragment programs: 16
11:46:40:  * Geometry programs: no
11:46:40:  * Number of floating-point constants for geometry programs: 0
11:46:40:  * Number of integer constants for geometry programs: 0
11:46:40:  * Number of boolean constants for geometry programs: 0
11:46:40:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
11:46:40:  * Texture Compression: yes
11:46:40:    - DXT: yes
11:46:40:    - VTC: no
11:46:40:    - PVRTC: no
11:46:40:  * Scissor Rectangle: yes
11:46:40:  * Hardware Occlusion Query: yes
11:46:40:  * User clip planes: yes
11:46:40:  * VET_UBYTE4 vertex element type: yes
11:46:40:  * Infinite far plane projection: yes
11:46:40:  * Hardware render-to-texture: yes
11:46:40:  * Floating point textures: yes
11:46:40:  * Non-power-of-two textures: yes
11:46:40:  * Volume textures: yes
11:46:40:  * Multiple Render Targets: 4
11:46:40:    - With different bit depths: yes
11:46:40:  * Point Sprites: yes
11:46:40:  * Extended point parameters: yes
11:46:40:  * Max Point Size: 10
11:46:40:  * Vertex texture fetch: yes
11:46:40:  * Number of world matrices: 0
11:46:40:  * Number of texture units: 8
11:46:40:  * Stencil buffer depth: 8
11:46:40:  * Number of vertex blend matrices: 0
11:46:40:    - Max vertex textures: 4
11:46:40:    - Vertex textures shared: no
11:46:40:  * Render to Vertex Buffer : no
11:46:40:  * DirectX per stage constants: yes
11:46:40: DefaultWorkQueue('Root') initialising on thread main.
11:46:40: Particle Renderer Type 'billboard' registered
11:46:40: SceneManagerFactory for type 'OctreeSceneManager' registered.
11:46:40: SceneManagerFactory for type 'TerrainSceneManager' registered.
11:46:40: Added resource location 'resources/generic' of type 'FileSystem' to resource group 'General'
11:46:40: Added resource location 'resources/hud' of type 'FileSystem' to resource group 'General'
11:46:40: Added resource location 'resources/plane' of type 'FileSystem' to resource group 'General'
11:46:40: Added resource location 'resources/scene 1' of type 'FileSystem' to resource group 'General'
11:46:40: Added resource location 'resources/scene 1/normal spec ambient shader' of type 'FileSystem' to resource group 'General'
11:46:40: Added resource location 'resources/scene 2' of type 'FileSystem' to resource group 'General'
11:46:40: Added resource location 'resources/scene 3' of type 'FileSystem' to resource group 'General'
11:46:40: Added resource location 'resources/scene 4' of type 'FileSystem' to resource group 'General'
11:46:40: Added resource location 'resources/scene 5' of type 'FileSystem' to resource group 'General'
11:46:40: Added resource location 'resources/scene 5/outline shader' of type 'FileSystem' to resource group 'General'
11:46:40: Added resource location 'resources/scene 6' of type 'FileSystem' to resource group 'General'
11:46:40: Added resource location 'resources/scene 6/fresnel shader' of type 'FileSystem' to resource group 'General'
11:46:40: Parsing scripts for resource group Autodetect
11:46:40: Finished parsing scripts for resource group Autodetect
11:46:40: Parsing scripts for resource group General
11:46:40: Parsing script general.program
11:46:40: Parsing script logo.material
11:46:40: Parsing script plane.material
11:46:40: Parsing script scene1.material
11:46:40: Parsing script general.material
11:46:40: Parsing script scene2.material
11:46:40: Parsing script scene3.material
11:46:40: Parsing script scene4.material
11:46:40: Parsing script scene5.material
11:46:40: Parsing script outline.material
11:46:40: Parsing script scene6.material
11:46:40: Parsing script fresnel.material
11:46:40: Finished parsing scripts for resource group General
11:46:40: Parsing scripts for resource group Internal
11:46:40: Finished parsing scripts for resource group Internal
11:46:40: Texture: plane.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
11:46:40: Mesh: Loading knot.mesh.
11:46:40: WARNING: knot.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
11:46:40: Can't assign material 2 - Default to SubEntity of GMUnique_4 because this Material does not exist. Have you forgotten to define it in a .material script?
11:46:40: Texture: brick_diffuse.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
11:46:40: Texture: white.png: Loading 1 faces(PF_R8G8B8,4x4x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,4x4x1.
11:46:40: Texture: brick_specular.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
11:46:40: Texture: brick_normal.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
11:46:40: Texture: spark.png: Loading 1 faces(PF_L8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_L8,256x256x1.
11:46:40: Texture: ribbonband.png: Loading 1 faces(PF_R8G8B8,128x1x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x1x1.
11:46:40: Can't assign material 2 - Default to SubEntity of GMUnique_9 because this Material does not exist. Have you forgotten to define it in a .material script?
11:46:40: Texture: render.png: Loading 6 faces(PF_R8G8B8,512x512x1) with  hardware generated mipmaps from multiple Images. Internal format is PF_X8R8G8B8,512x512x1.
11:46:40: Can't assign material 2 - Default to SubEntity of GMUnique_10 because this Material does not exist. Have you forgotten to define it in a .material script?
11:46:40: Texture: planar.jpg: Loading 1 faces(PF_R8G8B8,2048x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x1024x1.
11:46:40: Can't assign material 2 - Default to SubEntity of GMUnique_11 because this Material does not exist. Have you forgotten to define it in a .material script?
11:46:40: Texture: anim_base.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
11:46:40: Texture: anim_scroll.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
11:46:40: Can't assign material 2 - Default to SubEntity of GMUnique_12 because this Material does not exist. Have you forgotten to define it in a .material script?
11:46:40: Texture: grass.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
11:46:40: Can't assign material 2 - Default to SubEntity of GMUnique_13 because this Material does not exist. Have you forgotten to define it in a .material script?
11:46:40: Can't assign material 2 - Default to SubEntity of GMUnique_14 because this Material does not exist. Have you forgotten to define it in a .material script?
11:46:40: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Reflection in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 753)
11:46:40: Error loading texture Reflection. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Reflection in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 753)
11:46:40: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource perlinvolume.dds in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 753)
11:46:40: Error loading texture perlinvolume.dds. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource perlinvolume.dds in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 753)
11:46:40: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Reflection in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 753)
11:46:40: Error loading texture Reflection. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Reflection in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 753)
11:46:40: D3D9 : Loading 2D Texture, image name : 'waves2.dds' with 2147483647 mip map levels
11:46:40: Mesh: Loading fish.mesh.
11:46:40: Skeleton: Loading fish.skeleton
11:46:40: WARNING: fish.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
11:46:40: Texture: steelhead.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
11:46:40: WARNING: the mesh 'fish.mesh' includes vertices without bone assignments. Those vertices will transform to wrong position when skeletal animation enabled. To eliminate this, assign at least one bone assignment per vertex on your mesh.
11:46:40: Texture: gmogre_logo.png: Loading 1 faces(PF_A8R8G8B8,680x250x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,680x250x1.
11:46:40: Font debug_font1using texture size 1024x512
11:46:40: Info: Freetype returned null for character 160 in font debug_font1
11:46:40: Texture: debug_font1Texture: Loading 1 faces(PF_BYTE_LA,1024x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x512x1.
11:46:40: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
