A basic example of how to use GMIrrlicht.
Much more is possible with the Irrlicht engine and GMIrrlicht.
Use mouse to look around and w,s,a,d to move.
Shoot a fireball with left mouse button.
Try to hit the entity.
The resolution is set to 640x480 and DirectX 8 is used as render device.
You can Change it in the creation event of object0.